🔗 Share this article Inside the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph The Fallout TV series has come back to Prime Video, and it's accurate to state that viewers were pleasantly surprised by the caliber of its debut season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the player's adventure. There was vault-dweller Lucy, attempting to do the right thing and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's dogma and creates a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has completely shed any sense of morality out in the contaminated wastes. Building Anticipation for the Second Season The show's first season finale unveiled key information about the culprits behind the global annihilation that condemned a population in bomb-proof bunkers for an extended period. It also raised several enigmas open for the second season – and, this time, expectations are much greater. “We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator. “Starting the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the reception to the show, so now people are arriving with more enthusiasm and altered expectations.” A New Vegas Vibe for Season Two The upcoming season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was somewhat buggy at launch. “It embodies a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much rewarding to translate into the show.” In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey. Crafting a Tangible World The Fallout TV series is distinguished by its tactile feel – its creators insisted on authentic items and locations were fabricated, reflecting the improvised nature of the towns in the games. “Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an adaptation, particularly of a interactive medium, is to feel like it’s real.” Actually, virtually everything you see on-screen is practical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close. A Labor of Love The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, alongside the game developers behind the source material. This common understanding for the lore is evident in the end result. The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This format will create a different viewing experience, a dynamic the team themselves are eager to witness. “It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”